腐烂国度15号升级档更新了哪些内容,这里为您提供详细的中文翻译及下载,让您可以更加了解腐烂国度游戏的内容。

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腐烂国度15号升级档更新:由玩家zhonghuaxm分享

营救的普通难民会循环了,就是所有普通难民刷完了会再重新出现再来一次。(终于可以无限救了)
重要任务不再会离开基地
移除一个会导致Cho进入基地后不感谢军队的问题
修复在第一次围城前的“倒下”。NPC倒下在第一次围城结束前将不会发生。
取消一个区域的进入通道。在西北区域,无内容,很无聊的地方。
每次围城后车辆可被修理。
营救大胡子剧情触发时(在和Highroad无线电通信时)不再将驾驶汽车的玩家变到汽车中间?(水平有限)
移除发现VIP场景的瞬移,防止在没发现的特定建筑出现怪事。
让大胡子在尖叫者和自爆者任务的时候不会误杀僵尸。
修复医院不治疗病人的情况
修复当灰色猎犬营地俩个士兵在可以操作后无敌的BUG
修复在巴洛克式的教堂靠近国际区域的尖塔顶部显示黑色方块的问题

Allow refugees to recycle in lifeline after a full cycle of refugees – once you've met everyone and either rescued them or…otherwise, the game will start from the top of the list so that the game can continue.
Important persons should no longer become 'Away From Home' and will stay at the base.
Removed a problematic issue preventing Cho from acknowledging successes once she was at your base.
Fix for 'fainting' before the first siege. Fainting should now be impossible until after that siege is over. Death is death.
Removed access to an area in the port we didn't intend to be playable area. (There was an area in the port in the NW area of the map, where you could climb over a wall next to the crane and run around in a small zone and eventually hit some invisible walls. Borrrrrrrrring.)
Vehicles should now be repaired by advanced Workshops post siege.
Eldridge's post-rescue scene (on the radio with Highroad) should no longer turn driving players into car-centaurs.
Removed teleports from VIP "Found" scenes, to prevent ugliness in cases where the intended building is not cast.
Made Sasquatch pacifistic and unkillable during Bloater and Screamer Hunting missions, to prevent him from screwing up the Bloater all the time.
Fixed bad reference to the most advanced versions of the Infirmary that was preventing sick people from getting better.
Fixed a case where Greyhound 2 soldiers were invulnerable when they became playable.
Baroque church near international district should no longer appear blown out with black squares atop each steeple.

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